SOC08015 2017 Technology, Culture and Society
This module considers the significance of the ever-changing relationship between technology and human society and culture. While there is a very long historical relationship between technology and culture, there has been a particularly rapid period of development of new media and digital technologies in the last few decades. Both the level of impact of new technologies on society and culture, and the degree to which these changes are positive or negative are much-debated issues. The module will focus on uses of technology in everyday life, including interactions between media and identities. The role of information networks in power and politics will also be discussed. Further, it will engage with notions of the cyborg or posthuman, in terms of combinations of technology with the human body, producing hybrid linkages, and potentially challenging traditional binaries.
On completion of this module the learner will/should be able to;
- Discuss major perspectives on interactions between technology and culture
Assess the role of new media in the performance and production of subjectivities
Demonstrate understanding of the importance of information networks in relation to power and politics
Critically analyse the use of technologies in everyday lives
Evaluate the significance of ideas of the 'posthuman'
Teaching and Learning Strategies
Lectures, classroom discussion, problem-based learning
Module Assessment Strategies
100% Continuous assessment
There are two assessment components to this module.
- 30% Weekly contribution to thematic discussion on Moodle
- 70% Visual or multi-media piece exploring one key theme, supported by critical piece of writing, to be presented during tutorial
Repeat Project will be based on failed component(s).
The indicate syllabus will allow the student to interrogate key learning within module, students will spend time
Discussing major perspectives on interactions between technology and culture, how it exists, occurs.
Assessing the role of new media in the performance and production of subjectivities
Demonstrating an understanding of the importance of information networks in relation to power and politics
Evaluating the significance of ideas of the ‘posthuman’
Critically analysing the use of msot commonet technologies in everyday lives
Coursework & Assessment Breakdown
|Title||Type||Form||Percent||Week||Learning Outcomes Assessed|
|1||Moodle discussion||Project||Written Report||30 %||OnGoing||1,5|
|2||Visual/writing||Project||Project||70 %||Week 10||2,3,4|
Full Time Mode Workload
Braidotti, R. (2014) The Posthuman. Polity Press
Castells, M. (1996, 1997, 1998) The Information Age: Economy, Society and Culture. Oxford, Blackwell
Fuchs, C. (2014) Social Media: A critical introduction. London, Sage
Giddings, S. (2014) Gameworlds. NY NY, Bloomsbury Academic
Hall, S., Evans, J. and Nixon, S. (eds.) (2013) Representation: Cultural representations and signifying practices. London, Sage Publications
Haraway, D. (1991) A Cyborg Manifesto. Routledge
Howson, A. (2013) The Body in Society (2nd edition) Polity Press
Longhurst, B., Smith, G., Bagnall, G., Crawford, G. and Ogborn, M. (eds.) (2017) Introducing Cultural Studies (3rd edition). Abingdon, Oxon and New York, Routledge