DSGN06062 2013 Creative Design 2 (Application of Core skills)

General Details

Full Title
Creative Design 2 (Application of Core skills)
Transcript Title
Creative Design 2
75 %
Subject Area
DSGN - Design
COMP - Computing & Creative Practices
06 - NFQ Level 6
10 - 10 Credits
Start Term
2013 - Full Academic Year 2013-14
End Term
9999 - The End of Time
Angela Mehegan, Diarmuid Timmons, Louis McManus, Mr. Mark Rooney, Nevil Walsh, Sean Dalton, Ann Geaney, Adrian Durcan, Linzi Ryan, David Roberts
Programme Membership
SG_DCRDS_B07 201300 Bachelor of Arts in Creative Design SG_DCRDS_H08 201300 Bachelor of Arts (Honours) in Creative Design

The design process is applied through design projects that have been selected to exercise core skills from Creative Design 1

Learning Outcomes

On completion of this module the learner will/should be able to;


Understand the context of the design brief as applied to projects


Demonstrate judgement in sorting and ordering data in order to inform design decisionmaking


Apply user centered design decisionmaking


Communicate project presentations with confidence


Identify key user criteria for a design specification


Select a list of desired properties for major product components

Module Assessment Strategies

Projects are assessed by the assignment of marks to various project deliverables.  The percentage assigned to each deliverable may vary between different projects. This allows particular outcomes to be more deeply emphasised in each project undertaken by the students.

Project deliverables typically include user research, conceptual development of ideas, design development, prototype making and presentation.  A percentage of the continuous assessment evaluation is assigned for each deliverable, adding up to a total of 100%

Each of the projects is assigned a percentage of the overall module mark. The module marks assigned to each project are not of equal weighting as projects issued to students towards the end of the module usually recieve a progressively higher weighting.

Indicative Syllabus

Project 1:  Design of handgrip

Project 2:  Design for seating

Project 3:  Design for screen information interface

Project 4:  Component analysis

Coursework & Assessment Breakdown

Coursework & Continuous Assessment
100 %

Coursework Assessment

Title Type Form Percent Week Learning Outcomes Assessed
1 Project Handle Project Continuous Assessment UNKNOWN 20 % Week 18 1,3,4,5,6
2 Project Seating Continuous Assessment UNKNOWN 25 % Week 20 1,2,3,4,5,6
3 Project Information Interface Continuous Assessment UNKNOWN 25 % Week 22 1,2,3,4,5
4 Project Planning Continuous Assessment UNKNOWN 30 % Week 30 1,2,3,4,5,6

Full Time Mode Workload

Type Location Description Hours Frequency Avg Workload
Design Projectwork Design Workshop Prototype Making 3 Weekly 3.00
Design Projectwork Studio Design Development 10 Weekly 10.00
Total Full Time Average Weekly Learner Contact Time 13.00 Hours

Module Resources

Non ISBN Literary Resources

Dreyfus Associates.  Humanscale. MIT Press 1974

Dick Powell.  Presentation Techniques. Little Brown & Co 1985

Dick Powell.  Advanced Marker Techniques. Little brown & Co  1987

Janine M Benyus.  Biomimicry. Morrow  2002

William Lidwell, Kristina Holden, Jill Butler.  Universal Principles of Design.   Rockport 2010

Diamond Jared, Guns Germs and Steel


Other Resources


Additional Information