COMP08118 2018 User Experience (UX)

General Details

Full Title
User Experience (UX)
Transcript Title
User Experience (UX)
Code
COMP08118
Attendance
N/A %
Subject Area
COMP - Computing
Department
COEL - Computing & Electronic Eng
Level
08 - NFQ Level 8
Credit
05 - 05 Credits
Duration
Semester
Fee
Start Term
2018 - Full Academic Year 2018-19
End Term
9999 - The End of Time
Author(s)
Mr. John Kelleher, Diarmuid Timmons
Programme Membership
SG_KCOMP_K08 201700 Bachelor of Science (Honours) in Computing in Computing SG_KSOFT_E08 201900 Certificate in Software Development SG_KSFTD_K08 201900 Bachelor of Science (Honours) in Computing in Software Development (Add On) SG_KSODV_K08 201900 Level 8 Honours Degree Add-on in Software Development SG_KSMAR_H08 201900 Bachelor of Science (Honours) in Computing in Smart Technologies SG_KSODV_H08 201900 Bachelor of Science (Honours) in Computing in Software Development SG_KCMPU_H08 201900 Bachelor of Science (Honours) in Computing
Description

User Experience (UX) is used in the design of interfaces, products and services. In order to create a successful user experience, products must be intuitive, enjoyable and seamless to interact with, tying together the disciplines of graphical and interface design, industrial design, marketing, branding and engineering design. In this module students design products using research, design techniques, cognitive psychology, low and high-fidelity prototyping and testing with the emphasis on the user experience at all times.

Learning Outcomes

On completion of this module the learner will/should be able to;

1.

Conduct user research and analyse and discuss findings

2.

Justify the importance of prototyping and testing

3.

Develop improved prototypes through cyclical user testing

4.

Iteratively develop and modify a high-fidelity working prototype to an agreed specification

Teaching and Learning Strategies

The module will be delivered through online lectures, discussions, assignments and projects. Theory presented and discussed during class will be applied to scenarios, projects and problems and then documented and uploaded for regular assessment.

Module Assessment Strategies

The module will be assessed through 100% continuous assessment. The CA will be conducted through a series of practical assignments and projects. Theory presented and discussed during class is applied to scenarios, projects and problems and then documented and uploaded for regular assessment.

Repeat Assessments

Repeat Projects

Indicative Syllabus

The programme explores the theory and practice of UX design through online lectures, discussions, exercises and projects:

Conduct user research and analyse and discuss findings 

UX Research Methodologies

  • Understanding and interpreting the brief
  • Design thinking and problem solving using design tools like empathy and experimentation to arrive at innovative solutions
  • Card Sorting: A method used to help design or evaluate the information architecture of an online product or service
  • The Expert Review: An expert review or website audit is an inspection method designed to identify usability problems in online products or services
  • Eye Movement Tracking: Measuring either the point of gaze (where one is looking) or the motion of an eye when viewing a screen
  • Field Studies: Interviews, focus groups and site visits for information gatering

Justify the importance of prototyping and testing

  • Heuristics: is any approach to problem solving, learning, or discovery
  • Web Analytics: The measurement, collection, analysis and reporting of web data
  • Prototyping and testing
  • Translating observations into insights and insights into products and services that will improve lives

 Develop improved prototypes through cyclical user testing

  • Usability Testing
  • Remote Usability Testing: A research methodology that uses an online software program to record the screen (and voice, depending on the tool) of test participants as they use your site or app in their natural environment, home, office etc.

Iteratively develop and modify a high-fidelity working prototype to an agreed specification

  • Introduction to project specific software


Students apply the theory learned in the presentations and discussions to assignments and projects of increasing complexity.

Coursework & Assessment Breakdown

End of Semester / Year Formal Exam
100 %

Coursework Assessment

Title Type Form Percent Week Learning Outcomes Assessed
1 Project 1 Continuous Assessment Project 20 % Week 4 1
2 Project 2 Continuous Assessment Project 30 % Week 8 2,3
3 Project 3 Continuous Assessment Project 50 % Week 12 4

Full Time Mode Workload


Type Location Description Hours Frequency Avg Workload
Lecture Lecture Theatre Lecture 1 Weekly 1.00
Design Projectwork Computer Laboratory Workshop 2 Weekly 2.00
Independent Learning Not Specified Independent Learning 4 Weekly 4.00
Total Full Time Average Weekly Learner Contact Time 3.00 Hours

Online Learning Mode Workload


Type Location Description Hours Frequency Avg Workload
Online Lecture Distance Learning Suite Lectures, Discussions, Assignments and Projects 1.5 Weekly 1.50
Independent Learning Not Specified Self Directed Learning 4.5 Weekly 4.50
Directed Learning Not Specified Directed Learning 1.12 Weekly 1.12
Total Online Learning Average Weekly Learner Contact Time 2.62 Hours

Required & Recommended Book List

Recommended Reading
1998 The Design of Everyday Things Basic Books

Recommended Reading
2011 Interaction Design Jones and Bartlett

Recommended Reading
2011 100 Things Every Designer Needs to Know About People Pearson Education

Recommended Reading
2012 Smashing UX Design John Wiley :-:- Sons

Module Resources

Journal Resources

---

URL Resources

Ideo                      https://www.ideo.com/eu

UX Mag                  https://uxmag.com

UX Booth               http://www.uxbooth.com

Sitepoint                https://www.sitepoint.com/10-web-design-ux-trends-2017-can-boost-conversions/

Other Resources

---

Additional Information

---