COMP06217 2016 Design Thinking

General Details

Full Title
Design Thinking
Transcript Title
Design Thinking
Code
COMP06217
Attendance
N/A %
Subject Area
COMP - Computing
Department
COMP - Computing & Creative Practices
Level
06 - NFQ Level 6
Credit
05 - 05 Credits
Duration
Semester
Fee
Start Term
2016 - Full Academic Year 2016-17
End Term
2018 - Full Academic Year 2018-19
Author(s)
Mr. John Kelleher, Paul Flynn, Paul Powell, Una LEstrange, Adrian Durcan, Colm Davey
Programme Membership
SG_KSYSN_B07 201700 Bachelor of Science in Computing in Systems and Networking L7 SG_KGDEV_B07 201700 Bachelor of Science in Computing in Game Development SG_KWDEV_B07 201700 Bachelor of Science in Computing in Web Dev and Creative Media SG_KSDEV_B07 201700 Bachelor of Science in Computing in Software Development
Description

This module introduces the objectives and methodologies of the design process, whilst training the learner to visually communicate ideas through the use of Adobe Photoshop and Illustrator. The learner will first acquire a skill set. Thereafter, knowledge construction is encouraged, as the learner prototypes and produces graphical project deliverables, based on their specific interests. Possible project choices include:

Web site mock-ups; video game scenography and sprite mock-ups; user interface mock ups, etc.

It is intended that the acquired skillset should be used by the learner to independently document projects on all subsequent modules, enabling the learner to produce a portfolio of work for recruitment purposes.

Learning Outcomes

On completion of this module the learner will/should be able to;

1.

Have a basic knowledge of image manipulation and layout techniques using industry standard software

2.

Have a basic knowledge of creating vector graphics using industry relevant software.

3.

Have an understanding of the phases in the design process through project based learning.

4.

Enhance interpersonal skills through graphic and oral presentations, rationalising creative decisions.

5.

Recognise the importance of documenting work for portfolio and employment purposes.

Teaching and Learning Strategies

An initial behaviourist approach to the teaching and learning of skills followed by constructivist project based learning and pedagogy.

Module Assessment Strategies

Three formative assessments will be provided to allow for feedback.

Repeat Assessments

Repeat project to assess the artefact.

Video diary to assess the person and process.

Indicative Syllabus

1. Introduction to image manipulation and layouts using industry relevant software

2. Introduction to vector graphics using industry relevenat software

3. Introduction to the design process;

3.1 Determine (Define the challenge); Project briefing; Understand the challenge; Define the users; Determine the unknown.

3.2 Discover (Prepare research); Sources of inspiration; Participant feedback; Filter feedback; Present

3.3 Interpret (Find meaning); User personas; Themes and insights; Visual reminders; Present

3.4 Ideate (Generate concepts); Brainstorming; Build to think; Reality check; Define the idea; Present

3.5 Experiment (Refine ideas); Create a storyboard; Build a prototype; Get feedback; Integrate feedback; Present

3.6 Evolve (Prepare to launch); Integrate feedback; Finalise design; Identify what’s needed; Prepare to present; Pitch and hand-over

 

 

Coursework & Assessment Breakdown

Coursework & Continuous Assessment
100 %

Coursework Assessment

Title Type Form Percent Week Learning Outcomes Assessed
1 Person Continuous Assessment Assignment 30 % OnGoing 4,5
2 Process Continuous Assessment Assignment 30 % OnGoing 3,4
3 Artefact Continuous Assessment Assignment 40 % OnGoing 1,2,3

Full Time Mode Workload


Type Location Description Hours Frequency Avg Workload
Laboratory Practical Computer Laboratory Lab Work 2 Weekly 2.00
Independent Learning Not Specified Self-Directed Learning 2 Weekly 2.00
Lecture Lecture Theatre Lecture 1 Weekly 1.00
Total Full Time Average Weekly Learner Contact Time 3.00 Hours

Module Resources

Non ISBN Literary Resources

Dabner D, Stewart S & Zemplo E.

Graphic Design School: The Principles and Practice of Graphic Design 5th Edition (2013) Wiley

Lupton E

Thinking with Type, 2nd revised and expanded edition: A Critical Guide for Designers, Writers, Editors, & Students 2 (2010) Princeton Architectural Press

Sherwin D

Creative Workshop: 80 Challenges to Sharpen Your Design Skills (2010) HOW Books

Faulkner A, Chavez C

Adobe Photoshop CC Classroom in a Book (2015) Adobe Press

Adobe Creative Team

Adobe Illustrator CC Classroom in a Book 1st Edition (2013) Adobe Press

Other Resources

Digital Media lab: B1041

Adobe Suite

A3 Printer

Scanner

DSLR

Additional Information

None