COMP06217 2016 Design Thinking
This module introduces the objectives and methodologies of the design process, whilst training the learner to visually communicate ideas through the use of Adobe Photoshop and Illustrator. The learner will first acquire a skill set. Thereafter, knowledge construction is encouraged, as the learner prototypes and produces graphical project deliverables, based on their specific interests. Possible project choices include:
Web site mock-ups; video game scenography and sprite mock-ups; user interface mock ups, etc.
It is intended that the acquired skillset should be used by the learner to independently document projects on all subsequent modules, enabling the learner to produce a portfolio of work for recruitment purposes.
On completion of this module the learner will/should be able to;
Have a basic knowledge of image manipulation and layout techniques using industry standard software
Have a basic knowledge of creating vector graphics using industry relevant software.
Have an understanding of the phases in the design process through project based learning.
Enhance interpersonal skills through graphic and oral presentations, rationalising creative decisions.
Recognise the importance of documenting work for portfolio and employment purposes.
Teaching and Learning Strategies
An initial behaviourist approach to the teaching and learning of skills followed by constructivist project based learning and pedagogy.
Module Assessment Strategies
Three formative assessments will be provided to allow for feedback.
Repeat project to assess the artefact.
Video diary to assess the person and process.
1. Introduction to image manipulation and layouts using industry relevant software
2. Introduction to vector graphics using industry relevenat software
3. Introduction to the design process;
3.1 Determine (Define the challenge); Project briefing; Understand the challenge; Define the users; Determine the unknown.
3.2 Discover (Prepare research); Sources of inspiration; Participant feedback; Filter feedback; Present
3.3 Interpret (Find meaning); User personas; Themes and insights; Visual reminders; Present
3.4 Ideate (Generate concepts); Brainstorming; Build to think; Reality check; Define the idea; Present
3.5 Experiment (Refine ideas); Create a storyboard; Build a prototype; Get feedback; Integrate feedback; Present
3.6 Evolve (Prepare to launch); Integrate feedback; Finalise design; Identify what’s needed; Prepare to present; Pitch and hand-over
Coursework & Assessment Breakdown
|Title||Type||Form||Percent||Week||Learning Outcomes Assessed|
|1||Person||Continuous Assessment||Assignment||30 %||OnGoing||4,5|
|2||Process||Continuous Assessment||Assignment||30 %||OnGoing||3,4|
|3||Artefact||Continuous Assessment||Assignment||40 %||OnGoing||1,2,3|
Full Time Mode Workload
|Laboratory Practical||Computer Laboratory||Lab Work||2||Weekly||2.00|
|Independent Learning||Not Specified||Self-Directed Learning||2||Weekly||2.00|
Dabner D, Stewart S & Zemplo E.
Graphic Design School: The Principles and Practice of Graphic Design 5th Edition (2013) Wiley
Thinking with Type, 2nd revised and expanded edition: A Critical Guide for Designers, Writers, Editors, & Students 2 (2010) Princeton Architectural Press
Creative Workshop: 80 Challenges to Sharpen Your Design Skills (2010) HOW Books
Faulkner A, Chavez C
Adobe Photoshop CC Classroom in a Book (2015) Adobe Press
Adobe Creative Team
Adobe Illustrator CC Classroom in a Book 1st Edition (2013) Adobe Press
Digital Media lab: B1041