ARCT06013 2019 Architectural Drawing and Communication 2
This module is in 2 sections-
1. Drawing and Communication: Human Experience and Place- the use of a variety of techniques for investigating and representing the experiential quality of architecture and sense of place.
2. Digital Media- introduce the possibilities and use of digital media and techniques within the process of architectural design and representation.
On completion of this module the learner will/should be able to;
Apply a variety of drawing, photography and film representation techniques which demonstrate the characterization of human perception and experience.
Apply a variety of mapping techniques which demonstrate the recording and characterization of identity and place.
Compile and deliver a presentation to a peer group and to listen and critically respond to the views of others.
Utilise digital software to convert hand sketches/diagrams/drawings and create/modify advanced within a digital image-editing programme.
Create architectural compositions using photographs of scale models, real places, furnishings, materials and light.
Create, edit and manipulate ‘text’ and ‘type’ and images with a variety of digital image formats (DPI, PPI, PDF, CMYK and RGB) using image editing and formatting software.
Teaching and Learning Strategies
Architectural Drawing and Communication 2 is taught using a combination of lectures, presentations, practical based tutorials and workshops that are situated in both a drawing studio and computer lab environment. Both individual and group work modes are utilised throughout.
Module Assessment Strategies
A series of weekly practical skill-based assignments and verbal and visual presentations associated with each of the areas highlighted.
Modes: 100% continuous formative assessment of coursework throughout the semester and final portfolio review and summative assessment at end of semester.
Repeat assessment will be dependent on failed components. This will be confirmed at formal exam boards.
Drawing and Communication: Human Experience and Place-
(i)The use of sketching, storyboarding, photography and film techniques for investigating and representing the experiential quality of architecture, (ii) ideas of place and identity are explored through a variety of observational, mapping and interpretive techniques.
1 – Freehand sketching
2 – Photography
3 – Film and Architecture
4 – Film project
5 – Storyboard Cinema Project
6 – Storyboard Cinema Project
7 – Section drawing
8 - Section drawing
9 – Mapping place through watercolour
10 – Mapping place through watercolour
11 – Mapping place through collage
12 – Mapping place through collage
Introduce and develop skills and techniques to record, edit and manipulate digital images of real world spaces/places, physical scale models and basic sketches or diagrams through the medium of Photoshop, Illustrator and/or In-Design. Explore techniques for the expression of design concepts and architectural/ interior form by generating 3D spatial views populated with colour, texture, form, fittings, furniture, light, materiality and inhabitants.
The Digital media for design module comprises of five related digital/graphic manipulation elements as follows:
1- Fundamental commands in Adobe Photoshop and illustrator/in-Design.
Photoshop tools: Move, marque tool, polygonal lasso tool, magic wand tool, crop, eraser (blend), shapes, pan, line.
Colour management: Paint Bucket, gradient, opacity and fill.
No destructive editing using Mask, Smart objects and filters.
Adobe illustrator vector tools:
Pen tool, Arc, Spiral, paint-brush, reflect, scale, reshape, selection, type tool, colour. Layout and formatting.
2- Conversion of hand sketches/diagrams/scale models and real-world images into digital graphic compositions.
3- The components and terms related to working with typeface, style and fonts.
4- Digital photography retouching and graphic editing, layout design and formatting.
5- Use of formatting software such as In-Design/illustrator.
Coursework & Assessment Breakdown
|Title||Type||Form||Percent||Week||Learning Outcomes Assessed|
|1||Digital Media portfolio of assignment tasks||Continuous Assessment||Assignment||45 %||End of Semester||4,5,6|
|2||Drawing and Communication- Human Experience and Place portfolio of assignment tasks||Continuous Assessment||Assignment||45 %||End of Semester||1,2|
|3||Verbal presentation||Continuous Assessment||Assignment||10 %||Week 10||3|
Full Time Mode Workload
|Practical||Computer Laboratory||Digital Media||2||Weekly||2.00|
|Practical||Architectural Studio||Drawing and Communication- Human Experience and Place||2||Weekly||2.00|
Required & Recommended Book List
2014-01-13 Drawing John Wiley & Sons
ISBN 9781118700648 ISBN-13 1118700643
Focusing on the creative and inventive significance of drawing for architecture, this book is an established classic. Readers are provided with perceptive insights at every turn. The book features some of the greatest and most intriguing drawings by architects, ranging from Frank Lloyd Wright, Heath-Robinson, Le Corbusier, and Otto Wagner to Frank Gehry, Zaha Hadid, Coop Himmelb(l)au, Arata Isozaki, Eric Owen Moss, Bernard Tschumi, and Lebbeus Woods as well as key works by Cook and other members of the original Archigram group. This new edition provides a substantial new chapter that charts the speed at which the trajectory of drawing is moving. It reflects the increasing sophistication of available software and also the ways in which hand drawing and the digital are being eclipsed by new hybrids, injecting a new momentum to drawing. These crossovers provide a whole new territory as attempts are made to release drawing from the boundaries of a solitary moment, a single-viewing position, or a single referential language. Featuring Toyo Ito, Perry Culper, Izaskun Chinchilla, Kenny Tsui, Ali Rahim, John Berglund, and Lorene Faure, it leads to fascinating insights into the effect that medium has upon intention and definition of an idea or a place.
2008 The Storyboard Design Course
ISBN 0500286906 ISBN-13 9780500286906
(back cover) Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises Understand the language of storyboards and the limitations and conventions of different mediums Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity Set up your own work space and get advice on entering the world of professional storyboard artists Giuseppe Cristiano is a renowned Italian cartoonist, illustrator, director, and storyboard artist. He has produced storyboards for music videos, commercials, films, animation, and multimedia productions, as well as set designs for theater and film. He has been working freelance for many years for companies in the U.S., the U.K., Italy, France, Germany, Spain, and Scandinavia. Giuseepe has also taught storyboarding for film and television in film schools and art schools in Europe.
2016-08-22 Model Perspectives: Structure, Architecture and Culture
ISBN 0415731941 ISBN-13 9780415731942
This book contains a unique collection of various perspectives on the relationship between structures and the forms and spaces of architecture. As such it provides students and professionals alike with an essential sourcebook that can be mined for visual inspiration as well as for textually rich and authoritative insight into the links between structure, architecture, and cultural context. The chapters address fundamental structural elements and systems: columns, walls, beams, trusses, frames, tensile structures, arches, domes and shells. Each chapter is subdivided into two parts: * The essays - introduce the chapters with the reprinting of a curated set of essays and excerpts by various authors that uniquely address how particular structural elements or systems relate in essential fashion to architectural design concepts. * The model studies - physical models of the overall structural systems of several notable contemporary buildings from Europe, North and South America, Africa and Asia are illustrated with large photographs, detail close-ups, and views of their external forms and internal spaces that establish the exceptional qualities of these projects in connecting structural form to architectural design objectives. Mosaic layouts complete the chapters with a collection of photographs of yet more models whose particular details and unique features serve to extend the visual repertoire of the structural type being considered. The combination, juxtaposition and mutual positive reinforcement of these two collections, one largely textual and the other image based, provides the reader with unique and multifaceted insights into how structural forms and systems can be related to architectural design intentions. Conveyed by a strong and deliberate graphical design format, this assembly of materials gets to the very essence of structures within the context of architecture, and will inspire students and practitioners alike to make strategic design decisions for their own projects.
2014-10-21 Architectural Drawing Laurence King Publishing
ISBN 1780671695 ISBN-13 9781780671697
This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a brief introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. The second edition includes more guidance on basic hand drawing skills, more on a variety of techniques, and new artworks from practicing architects, making it an indispensable practical and inspirational resource.
2014-09-30 Architectural Modelmaking Laurence King Publishing
ISBN 1780671717 ISBN-13 9781780671710
The physical model is an important communication tool for architects. Although the proliferation of CAD programs has enabled the creation of increasingly complex computer models and virtual environments, there is also a growing need to address the three-dimensional qualities of architecture that may be lost when using such media. This book focuses on the inspiring possibilities for modeling the built environment with all the different media and techniques available. In describing the use of different models in different contexts, the book provides a practical guide to how and why models are used and what they are used for. This second edition includes more detailed step-by-step exercises, expanded discussion of materials and techniques, and updated coverage of digital techniques.
2008-01-08 Basics Architecture 01: Representational Techniques AVA Publishing
ISBN 9782940373628 ISBN-13 2940373620
Basics Architecture 01: Representational Techniques by Lorraine Farrelly explores the concepts and techniques used to represent architecture. It describes a broad array of methodologies for developing architectural ideas and offers a range of practical drawing methods. Using examples from leading international architects and designers along with more experimental student work, a broad range of interpretations, possibilities and applications are demonstrated.
2012-12-21 Drawn to Design Walter de Gruyter
ISBN 9783034610964 ISBN-13 3034610963
The book is a guide for students and teachers to understand the need for, the role of and the methods and techniques of freehand analytical sketching in architecture. The presentation focuses on drawing as an approach to and phase of architectural design. The conceptual goal of this approach is to use drawing not as illustration or depiction, but as exploration. The first part of the book discusses underlying concepts of freehand sketching in design education and practice as a complement to digital technologies. The main component is a series of chapters that constitute a typology of fundamental issues in architecture and urban design; for instance, issues of "faade" are illustrated with sketch diagrams that show how faades can be explored and sketched through a series of specific questions and step-by-step procedures. This book is especially timely in an age in which the false conflict between "traditional vs. digital" gives way to multiple design tools, including sketching. It fosters understanding of the essential human ability to investigate the designed and the natural world through freehand drawing. The author, Eric Jenkins received several teaching awards and design awards. He is Associate Professor at Catholic University of America's School of Architecture and Planning where he teaches design, theory and analytical sketching. He earned a Masters in Design Studies from Harvard University's Graduate School of Design, and has previously published "To Scale: One Hundred Urban Plans".
2014 Collage and Architecture
ISBN 0415533279 ISBN-13 9780415533270
Collage and Architecture is the first book to cover collage as a tool for designin architecture, making it a valuable resource for students and practitioners. Author Jennifer Shields uses the artworks and built projects of leading artists and architects, such as Le Corbusier, Daniel Libeskind, and Teddy Cruz to illustrate the diversity of collage techniques. The six case study projects from Mexico, Argentina, Sweden, Norway, the United States, and Spain give you a global perspective of architecture as collage. Collage is an important instrument for analysis and design, and Shieldss presentation of thisversatilemedium draws on decades of relevance in art and architecture, to beadaptedand transformed in your own work.
2015-03-26 Graphic Design for Architects Routledge
ISBN 0415522617 ISBN-13 9780415522618
A studio handbook of techniques, explanations and examples of successful graphic design relevant to architects - this book covers a variety of scales of graphic design, everything from portfolio design and competition boards, to signage and building super-graphics - to address every stage of the reader's architectural career. Beautifully illustrated in full color, a global range of cases bring the principles to life.
2011-05-16 The Embodied Image Wiley
ISBN 0470711906 ISBN-13 9780470711903
The Embodied Image: Imagination and Imagery in Architecture Juhani Pallasmaa All artistic and architectural effects are evoked, mediated and experienced through poeticised images. These images are embodied and lived experiences that take place in the flesh of the world', becoming part of us, at the same time that we unconsciously project aspects of ourselves on to a conceived space, object or event. Artistic images have a life and reality of their own and they develop through unexpected associations rather than rational and causal logic. Images are usually thought of as retinal pictures but profound poetic images are multi-sensory and they address us in an embodied and emotive manner. Architecture is usually analysed and taught as a discipline that articulates space and geometry, but the mental impact of architecture arises significantly from its image quality that integrates the various aspects and dimensions of experience into a singular, internalised and remembered entity. The material reality is fused with our mental and imaginative realm. The book is organised into five main parts that look at in turn: the image in contemporary culture; language, thought and the image; the many faces of the image; the poetic image; and finally the architectural image. The Embodied Image is illustrated with over sixty images in pairs, which are diverse in subject. They range from scientific images to historic artistic and architectural masterpieces. Artworks span Michelangelo and Vermeer to Gordon Matta-Clark and architecture takes in Modern Masters such as Mies van der Rohe, Le Corbusier and Alvar Aalto, as well as significant contemporary works by Steven Holl and Daniel Libeskind.
2009-05-01 Basics Interior Architecture 03: Drawing Out the Interior AVA Publishing
ISBN 9782940373888 ISBN-13 2940373884
1994-12-12 Architecture and Film Academy Press
ISBN 1854902466 ISBN-13 9781854902467
This issue looks at the image of architecture as seen through film. The influence of film upon architecture has been considerable. Often the public's awareness of architectural sites and styles is brought about by film. A number of films are examined in several contexts in this volume.
2008 The Architectural Drawing Course
This practical foundation course in architectural design offers key advice on the principles, practice and techniques of the subject. Dealing with much more than just the technical aspects of drawing, it introduces the reader to the visual language of architecture, encouraging them to think spatially and question the built environment. All architecture students, and anyone interested in the creative side of architecture, will find this book an invaluable tool and reference.
2013 The Architecture of the Screen Intellect L & D E F A E
ISBN 1841507113 ISBN-13 9781841507118
With the birth of film came the birth of a revolutionary visual language. This new, unique vocabularythe cut, the fade, the dissolve, the pan, and a new idea of movement gave not only artists but also architects a completely new way to think about and describe the visual. The Architecture of the Screen examines the interrelations between the visual language of film and the onscreen perception of space and architectural design, revealing how films visual vocabulary influenced architecture in the twentieth century and continues to influence it today. Graham Cairns draws on film reviews, architectural plans, and theoretical texts to illustrate the unusual and fascinating relationship between the worlds of filmmaking and architecture.
2018-09-11 Learn Adobe Illustrator CC for Graphic Design and Illustration (2018 Release)
ISBN 0134878388 ISBN-13 9780134878386
Adobe Illustrator CC is the most popular vector illustration application available. Print and screen designers use it to create powerful artwork composed of shapes, color, and highly styled text. Illustrator is a necessary tool for anyone considering a career in the visual design or illustration field. Learn Adobe Illustrator CC by building cool creative projects that teach you how to: Design and illustrate a promotional postcard Style text to create a logotype for a business Combine illustrations and text to create infographics Trace a photograph to use in an eye-catching concert poster Design icons and graphics for a mobile device interface This study guide uses video integrated with text to help you gain real-world skills that will get you started in your career in graphic design using Adobe Illustrator CC 2018 and lays the foundation for taking the Adobe Certified Associate (ACA) certification exam in that field. A mix of 6 project-based lessons, 8 hours of practical videos, and interactive quizzes prepares you for an entry-level position in a competitive job market. Purchasing this book gives you access to valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updates Downloadable lesson files you need to work through the projects in the book
2018-08-17 Learn Adobe Photoshop CC for Visual Communication
ISBN 0134878256 ISBN-13 9780134878256
As the most popular image-editing application on the market today, Adobe Photoshop is an indispensable part of any creative designer's toolkit. Mastering Photoshop for photo retouching or general design work should be the first step on your path to a career in the visual design field. Learn Adobe Photoshop CC by building cool creative projects that teach you how to: Fix common problems with photographs Colorize black and white photos Design eye-catching invitations and fliers Create fantastic composite images by combining elements from different photos Design your own wallpaper for your computer or phone This study guide uses more than 13 hours of video integrated with text to help you gain real-world skills that will get you started in your career in visual design using Adobe Photoshop CC. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market. Purchasing this book gives you access to valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updates Downloadable lesson files you need to work through the projects in the book
Farelly, L. (2007). Representational techniques. London, UK: Ava.
Plunkett, D. (2014). Drawing for interior design (2nd ed.). London, UK: Laurence King.
Yee, R. (1997). Architectural Drawing: A visual compendium of types and methods. John Wiley & Sons.
see module hand book
Refer to Architecture Space and Resource provision Handbook.
Dedicated studio space for each student registered on the the academic year of the BArch programme.
Including but not limited to:
Drawing Board, Layout space, wall space, drawing/model storage, materials storage.
Printing and scanning facilities (A0, A1, A2, A3).
Model Making benches, cutting surfaces, hand tools, lazer cutters, 3Dprinters
General and Archive storage.